StarCraft II In Esports
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Professional ''StarCraft II'' competition features professional gamers competing in
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
's
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game ''
StarCraft II ''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
''. Professional play began following the game's initial release in 2010, as the game was the long-awaited sequel to '' StarCraft'', considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. Between 2016 and 2019, competition was centered around the
Global StarCraft II League Global StarCraft II League (GSL) is a '' StarCraft II: Legacy of the Void'' tournament hosted by afreecaTV and Blizzard Entertainment in South Korea. This event is broadcast up to 2 nights a week. GOMeXp (formerly GOMTV) had hosted it until the ...
in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers
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and
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.


History


Pre-release expectations

Prior to ''
StarCraft II ''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
''s release, '' StarCraft: Brood War'' had been called the most successful
esport Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
, featuring its own ranking system, and it had been referred to as the national pastime in South Korea, where there were two television channels dedicated to broadcasting professional ''StarCraft'' matches. The series' history with professional competition had brought about the creation of the Korean e-Sports Association (KeSPA) and the professional team league it administered, StarCraft Proleague. As such, the original was considered the founding esport of the country's successful infrastructure and scene. This led to high expectations for the sequel's success as an esport, but also a conflict between KeSPA and
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, sparking a three-year long legal battle between them. This meant KeSPA would not be transitioning to ''StarCraft II'' upon its release. The first large ''StarCraft II'' tournaments occurred during the beta testing phase in the months prior to release, the most notable being the HDH Invitational and esports player Sean "Day Plott's King of the Beta. The success of both viewership and sponsorship of these early events cemented high expectations for professional play of the title going into its July 2010 release.


Early success

Following its launch, ''StarCraft II'' quickly turned into a successful
esport Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
, becoming the main feature of many leagues and circuits of ongoing tournaments with some of the largest prize pools in professional gaming. Among these, the first large professional events for the game were organized by
Major League Gaming Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
and
Intel Extreme Masters The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global ...
in the months following the game's release, with
IEM Season V - Global Challenge Cologne The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global ...
and 2010 MLG Pro Circuit Raleigh. Soon after, the game's first professional league was formed in Korea, the
Global StarCraft II League Global StarCraft II League (GSL) is a '' StarCraft II: Legacy of the Void'' tournament hosted by afreecaTV and Blizzard Entertainment in South Korea. This event is broadcast up to 2 nights a week. GOMeXp (formerly GOMTV) had hosted it until the ...
(GSL) organized by
GOMTV GOM Player is a media player for Windows, developed by GOM & Company. With more than 100 million downloads, it is also known as the most used player in South Korea. Its main features include the ability to play some broken media files and find ...
. The game also became a primary fixture of
Dreamhack DreamHack is an ESL Gaming brand specializing in esports tournaments and other gaming conventions. It is recognized by the Guinness Book of Records and Twin Galaxies as being the world's largest LAN party and computer festival with the world's fa ...
starting with a November showing in 2010 and
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that same year. The title's early popularity led to the creation of multiple ''StarCraft II''-only competitions outside of Korea as well, with the return of '' StarCraft'' mainstay
TeamLiquid Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of '' StarCraft II: Wings of Liberty'', Team Liquid signed their first professional players. In 2012, Team Liq ...
's own event, the Team Liquid StarCraft League (TSL), and the creation of the North American Star League (NASL). Blizzard and
GOMTV GOM Player is a media player for Windows, developed by GOM & Company. With more than 100 million downloads, it is also known as the most used player in South Korea. Its main features include the ability to play some broken media files and find ...
signed an agreement on 26 May 2010, allowing the latter to create and broadcast the GSL starting with a series of three open tournaments, each with a US$170,000 prize pool, in South Korea. This agreement followed the decision from Blizzard to cease negotiations with KeSPA, and it confirmed that Blizzard had decided to work with a different partner to promote ''StarCraft II'' as an esport in South Korea. The non-profit public interest group
Public Knowledge Public Knowledge is a non-profit Washington, D.C.-based public interest group. Founded in 2001 by David Bollier and Gigi Sohn, Public Knowledge is primarily involved in the fields of intellectual property law, competition and choice in the digi ...
made the following statement regarding the issue: "The Battle.net Terms of Use state that it is a violation of the agreement—and an infringement of Blizzard's copyright in the underlying game—to "use the Service for any 'e-sports' or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard's prior written consent." Following the GSL's transition into a regular league format in 2011 with two tiers of play, Code S and Code A, the first professional Korean team league for ''StarCraft II'' was started by GOMTV, the
Global StarCraft II Team League The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea. It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League, broadcast o ...
(GSTL). Alongside it, the e-Sports Federation (eSF) was founded to represent the teams participating in the team league.


KeSPA transition and peak

Late 2011 and 2012 constituted the peak of ''StarCraft II'' as the largest esport in the world, with the transition of KeSPA and associated tournaments StarCraft Proleague (SPL) and Ongamenet Starleague (OSL) to StarCraft II. 2012 saw the founding of the Blizzard-sanctioned and organized World Championship Series (WCS). ''StarCraft II'' remained the most viewed, sponsored, and active esport in the world and, for the first time since its release, clearly took over ''StarCraft''s position in South Korea as all professional teams and both leagues transitioned to it. Years after negotiations had ended, Blizzard and
KeSPA The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. , it was the managing body for 25 e-sports in ...
once again renewed conversation which resulted in KeSPA receiving a license from Blizzard in 2012 and
Ongamenet OGN (formerly known as Ongamenet) is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly '' StarCraft'', ''Starcraft II'', ''League of Legends'', and Overwatch. OGN ...
announcing ''StarCraft II'' competitions starting in the summer of 2012. This brought them into direct competition with the GSL and GSTL and led to a team league split which had eSF teams playing in GSTL and KeSPA teams playing in SPL. The WCS featured over 30 LAN events and culminated in the largest ''StarCraft II'' event until then in China as part of the Battle.net World Championship Series Global Finals.


Decline and end of Proleague

Starting with the release of ''
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'' in early 2013, the WCS transitioned into a league format as Blizzard strengthened its hold on professional ''StarCraft II'' competition with the introduction of WCS points that decided who would qualify for the year's biggest tournament, the WCS Global Finals. This led to fewer non-WCS events yearly as 2014 marked
Major League Gaming Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
's last ''StarCraft II'' event, the second large blow to the North American scene following the last NASL event in late 2012. Non-Korean competition quickly became focused almost exclusively on WCS events, unlike the largely decentralized competitive circuits of the years prior. In Korea with the peak of the eSF and KeSPA rivalry, KeSPA came out on top for team competition as the GSTL ended its second season of 2013 and its last. Teams that remained from the eSF after the end of GSTL transitioned to
Proleague StarCraft II Proleague, also known as StarCraft Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played ...
through the 2014 and 2015 seasons. However, the KeSPA-backed individual league OSL folded in 2013 following its second overall ''StarCraft II'' season and its only one that year. The only individual league that remained for 2014 was the GSL. Throughout the following years the GSL was joined by the StarCraft II StarLeague (SSL), while Proleague folded following its first and only ''
Legacy of the Void ''StarCraft II: Legacy of the Void'' is a standalone expansion pack to the military science fiction real-time strategy game '' StarCraft II: Wings of Liberty'', and the third and final part of the ''StarCraft II'' trilogy developed by Blizzard En ...
'' season in 2016 following a matchfixing scandal that saw one of the game's most successful players,
Lee "Life" Seung-Hyun Lee Seung-Hyun ( ko, 이승현) is a former professional ''StarCraft II'' player from South Korea who played Zerg under the alias Life. His last team was Afreeca Freecs, which he joined in January 2016. He also played for StarTale and KT Rolster. ...
, permanently banned from competing. The end of team competition in Korea marked the low point of the game's scene in the country and was accompanied by a resurgence in interest in '' StarCraft: Brood War'' professional competition.


Resurgence

In late 2017 the ''StarCraft II'' Warchest was introduced, featuring cosmetic rewards and an unlocking system to accompany them. For each purchase 25% of sales went to funding ''StarCraft II'' esports, and the funding target for
BlizzCon 2017 BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', ''Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held ...
, a crowdfunding of $200,000, was reached within the first of three stages of the crowdfunding. The rest of the funds gained went into funding other events throughout the following months and year. New War Chests were released for both the IEM World Championship 2018, raising the prize pool by the targeted $150,000 within the first stage again, and
BlizzCon 2018 BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', '' StarCraft'', '' Diablo'', '' Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was he ...
, raising the prize pool by the targeted $200,000 within the first stage once more. During
BlizzCon 2017 BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', ''Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held ...
,
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
announced that ''StarCraft II'' would become free-to-play starting 14 November 2017. This included the '' Wings of Liberty'' campaign, full ''
Legacy of the Void ''StarCraft II: Legacy of the Void'' is a standalone expansion pack to the military science fiction real-time strategy game '' StarCraft II: Wings of Liberty'', and the third and final part of the ''StarCraft II'' trilogy developed by Blizzard En ...
'' multiplayer and co-op access, and the custom games section called the Arcade, for everyone. This led to a resurgence in interest and player base as ''StarCraft II'' viewership surged in 2018, with many events showing great improvements, some over double their 2017 viewership. This included the GSL vs. the World 2018 tournament, the first GSL event to be won by a non-Korean, Finnish player Joona "Serral" Sotala. It became the highest-viewed Korean tournament outside of Korea for ''StarCraft II''. Television network viewership has not been available for domestic comparison. ''StarCraft II'' also saw growth and recognition as an international competitive sport, as it was featured at an exhibition tournament prior to the
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at the
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-sponsored IEM PyeongChang, which was won by Canada's Sasha "Scarlett" Hostyn, and the game was also featured as part of the
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esports exhibition, an event won by South Korea's Cho "Maru" Seong-ju.


Change to ESL/DreamHack

Since 2020, Blizzard partnered with esports organizers
ESL English as a second or foreign language is the use of English by speakers with different native languages. Language education for people learning English may be known as English as a second language (ESL), English as a foreign language (EFL ...
and
DreamHack DreamHack is an ESL Gaming brand specializing in esports tournaments and other gaming conventions. It is recognized by the Guinness Book of Records and Twin Galaxies as being the world's largest LAN party and computer festival with the world's fa ...
for a period of three years, where tournament qualification format would change to weekly cups, and the global finals would no longer be held at
BlizzCon BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', ''Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held ...
, rather the
Intel Extreme Masters The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global ...
event would serve that purpose. This new system is denominated ESL Pro Tour.


International competition


Asian Games

''Starcraft II'' was part of an electronic sports demonstration event during the Asian Games 2018 held in Indonesia. Eight countries participated after qualifying from their respective regions with Indonesia automatically qualifying as host.


Asian Indoor and Martial Arts Games

''Starcraft II'' has been part of the electronic sports event at the Asian Indoor and Martial Arts Games since 2013. The 2017 event in Turkmenistan was boycotted by some countries including the previous winner South Korea. Electronic sports in the 2017 event were also no longer recognized as an official sport and became a demonstration sport instead, to accompany electronic sports' status at the Asian Games.


References

{{eSports